Your save file is now saved local to the game’s installation in a folder named after your Steam ID. Saving – It’s now possible to have multiple save game files.Rain – Fixed weather effects not having appropriate filter when underwater.Crabs now die if you cook them alive by dragging onto a fire, etc. Crabs – Fixed immortal crabs when cooking alive. Rafts – Adjusted ladder colliders for wooden rafts for easier climbing.This would result in water bottles refilling when loaded back, etc. Water Bottles – Fixed a bug with all food items not saving data.Flying – The last known dragging-flying exploit, aka the “broomstick” method, has been fixed.Goggles, Flippers and Torch – Added a notification for now to notify player that these items have been equipped.Input Options – Fixed a rather annoying bug for players where mouse buttons were reassigning as the mouse axis.HUD Information Option – Fixed a bug where toggling the display of item names was not applying in game.Building – Fixed a bug where foundations would default to a raft when snapping to an existing foundation over water.Crafting – Fixed “lashing” material name incorrectly appearing as “rope” in crafting option’s material list.Shipwrecks – Fixed visual error with glass shader not blending with fog.Fire Spit – Now updates display name when attached cookable is cooked.Raft Motor – Now requires a hammer to be built.We have big plans and are pretty excited so we hope you’ll understand and support us as we do that :) It’s been a hard call to make this month, but we know it’s the right one. The main point of all this is that we don’t want Stranded Deep to turn into an early access game where you come back in a few months and updates time and it basically looks like the exact same game - a game where “progress” is made every month, but nothing really changes or grows into something better. We’ll be posting a blog post in the next few days with more details and concept art on what we have planned for the above so stay posted. * Improving the weather with procedural cloud cover and better weather events. * A tool crafting system – scavenging different handles, bindings and blades to create unique tools and weapons. * Improving the construction system to build on the new scavenging system to create more unique structures. * A new loot system incorporating proper scavenging mechanics. * Incorporating a proper player model with shadows and animations. * Reworking a lot of behind the scenes for co-operative game play. * Reworking the ocean - Better and bigger wave animations and more complete buoyancy. And of course we’ll be uploading the experimental builds if you want to check it out. Because you won’t be seeing that progress reflected in the stable build which most players will be playing, we’ll be going back to fortnightly blog updates on our website how we used to, to keep you up to date with what we’re working on. It will allow us a lot more freedom in development and will allow you to see more immediate progress of the things we’re working on. The experimental build will be just that, highly experimental. What to do? Well starting as of this update, version 0.03 will remain the stable build and in the next few weeks we’ll be starting a new experimental branch that players can opt into. But at the same time we need to move forward and the things we want to move forward with are going to break the game. It’s just not fun playing a game in pieces. Our monthly builds need to be stable enough so that you’re not losing you’re progress every update. This highlighted a bigger problem that’s become more and more evident as the game’s development has progressed under Early Access - working to a monthly build has been very prohibiting. So we’ve had to pull a lot of content from this update. We were working on some big systems this month and last week we realised we weren’t going to get them done for this update. We had to make a big call for this update. It’s probably the least content we’ve released in an update so far …and there’s a reason for it. There’s been some changes to the way the save system works so please read the important notes on backing up your existing save file and setting it up for this build at the end of this post. Update Hotfix 0.03.H2 is an update for Stranded Deep released on April 30, 2015.
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